Glitches instead of damage

This was included in my Damned Bureaucracy! RPG adventure.

Instead of damage, I let the players accumulate “glitches”.
That way, no character can die — but they will get an ability that might make gameplay more creative. If the player get a severe fail (two or more bad results), the player roll a d6 too see which glitch they will get:


1: One of your body parts starts to illuminate! Hiding becomes more difficult.(1:Left hand, 2:Right hand, 3:head, 4:Left foot, 5:Right foot, 6: the player decide)

2: You shrink half your size!

3: You are sensitive to sound! You can now hear things unnaturally well, however: you are easily distracted.

4: You are cold! Everything you touch turns to ice.

5: You are sticky! You may walk on walls or the ceiling. However, you are slow.

6: You are now holding X in your hand. You simply can’t drop it or leave it from your grip.
(1:Torch, 2:Spoon, 3:Scissor, 4:Stapler, 5: Plunger, 6:Noseflute)

The players thought it was fun to get a glitch, which was great!
This also made it less scary to push their luck with the dice and their new abilities gave them creative ways to approach problem solving.

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store